I'm going to use this post as a dump for some of the ideas I've got floating around in my head in an attempt to organize them and expand on them in a meaningful fashion. So my players will be hitting level 20 soon, which means the end of paragon tier is only 1 level away. So far the players have a small idea of what's going to be coming up for that climactic battle, but I'm planning on blowing them away with the crazy battles and conquests that will occur, hence why I must be organized.
Friday, July 8, 2011
Friday, July 1, 2011
Back!
Alright folks, Penguin Tamer is back, after a month-long hiatus. First I'd like to extend my heartfelt apologies to all my readers for disappearing like that. I was dealing with personal life issues, graduating college, starting a new job, and moving, all in the span of about a month, and coordinating all of those between three people, plus family, was a bitch.
But here I'm back now. Sad to say my gaming hasn't been going all that well, since my computer recently died and the harddrive was un-repair-able. I DM my games online, and so all my character, monster, and campaign data was lost, and I never had time to recreate it. To alleviate some of this problem, I asked my players to make their characters' tokens again, so I didn't have to spend 6 hours making them all. This turned out bad. Three players got me token 2 weeks after I wanted, and the other three still haven't done anything over the month of not playing, even when I asked them to do so (one of them I haven't heard from at all).
I don't mean to rant, but this is just kind of frustrating. I've spent who knows how many hours setting up all their stuff for them (twice), along with the campaign, and a wiki page. I just asked them for a simple token so we could start playing again, and I get half-hearted responses from half the people. That put me off to playing anymore: all they've had to do for almost 3 years is just show up and have fun, and as soon as I ask them to put a little effort into making a game possible, several of them disappear! Why should I muster up the energy required to run a game when they can't put in a little effort to help me out? I don't know, it's just frustrating.
But enough of that. I just want people to know that I'm back and will resume my posting again, most likely on a 3 or 4 times a week basis, more if time permits. Take care everyone, and happy gaming!
But here I'm back now. Sad to say my gaming hasn't been going all that well, since my computer recently died and the harddrive was un-repair-able. I DM my games online, and so all my character, monster, and campaign data was lost, and I never had time to recreate it. To alleviate some of this problem, I asked my players to make their characters' tokens again, so I didn't have to spend 6 hours making them all. This turned out bad. Three players got me token 2 weeks after I wanted, and the other three still haven't done anything over the month of not playing, even when I asked them to do so (one of them I haven't heard from at all).
I don't mean to rant, but this is just kind of frustrating. I've spent who knows how many hours setting up all their stuff for them (twice), along with the campaign, and a wiki page. I just asked them for a simple token so we could start playing again, and I get half-hearted responses from half the people. That put me off to playing anymore: all they've had to do for almost 3 years is just show up and have fun, and as soon as I ask them to put a little effort into making a game possible, several of them disappear! Why should I muster up the energy required to run a game when they can't put in a little effort to help me out? I don't know, it's just frustrating.
But enough of that. I just want people to know that I'm back and will resume my posting again, most likely on a 3 or 4 times a week basis, more if time permits. Take care everyone, and happy gaming!
Monday, May 16, 2011
Story Hour: Part 3
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| Valek, Eladrin spymaster |
Again with the tardiness! I'm just messing up left and right here. Still, here we continue where we left off: The players just defeated a rogue mage bent on power and domination. The players found a clue to their next goal; a map with a small pyramid symbol on it with the annotation "more power, pyramid of shadows." So the players left Thunderspire Mountain.
Shortly after they left on their way down they realized they were being stalked. Quickly they gathered and formed a plan; but it didn't really matter as the person stalking them jumped from the trees: an eladrin who introduced himself as Valek. He said he had been waiting for the players but couldn't afford to wait any longer. He urged them to trust him, but he couldn't talk now, as he was being pursued by assailants. If they trusted him and let him use a teleportation ritual to go somewhere safe, he would tell them everything.
Saturday, May 14, 2011
Integrating Player Backgrounds
First off, a heartfelt apology to my readers for not posting anything in the last few days. Life has been kicking my butt between home, work and school over the past few days, but I'm back now! Today we'll talk about a topic that has been on my mind for a week or two now: player backgrounds. Not all DMs use them, some require them, and I recommend them. If you're using a homebrew setting, it gets the players to learn about the setting by having them build their character into it. It also helps the DM come up with ideas and populate areas he never had (remember all that blank space we left on the map? Yeah, here's where it comes in handy), which is a very handy technique for world-building (called collaberative design, but we'll get to that another time). For now, I'll discuss how I use backgrounds in my campaign.
Wednesday, May 11, 2011
Penny Arcade/PvP Podcasts
Today I bring another installment of the "Learning from the Masters" segment, whereby I offer an example of fine DMing talent. This week I bring you another round of Chris Perkins' DMing genius, but this time with a different group: the creators of Penny Arcane and PvP comics. This is a series of podcasts that highlights how to run a decent game even if your players are a bit chaotic in nature.There are 3 series of the podcast, each one about 8 episodes long. The second series even includes a super-awesome guest player: Wil Wheaton! So I'll get out of the way and let you enjoy some more awesome gaming.
Happy gaming!
Monday, May 9, 2011
The Power of Choice
I don't have a whole lot of time to make a post today, as I'll be prepping for the climactic final encounter for one of the groups I run tonight, and that will eat up the bits of my day that aren't filled with my job. So today I'll talk about player choice, and how you can use it in your game.
A lot of DMs, especially beginner DMs, are nervous about letting the players choose their own path. What if they do something I'm not prepared for? or worse, What if they do something that breaks the story? This leads to what is called railroading: forcing the players onto the path you write for them, without a chance for them to make their own choices. Railroading is bad, except in specific cases where you know precisely what you are doing.
If railroading is at one end of the spectrum, then the other end would be sandboxing. This is a type of game where the DM has no pre-set story or plan, and lets the players do what they will. At its most extreme, this means that plot hooks are not given, and the players are left to hunt down possible adventures. This, like railroading, is bad unless you know what you're doing. So what do you do? Find a happy medium, and that's what I'll talk about today
A lot of DMs, especially beginner DMs, are nervous about letting the players choose their own path. What if they do something I'm not prepared for? or worse, What if they do something that breaks the story? This leads to what is called railroading: forcing the players onto the path you write for them, without a chance for them to make their own choices. Railroading is bad, except in specific cases where you know precisely what you are doing.
If railroading is at one end of the spectrum, then the other end would be sandboxing. This is a type of game where the DM has no pre-set story or plan, and lets the players do what they will. At its most extreme, this means that plot hooks are not given, and the players are left to hunt down possible adventures. This, like railroading, is bad unless you know what you're doing. So what do you do? Find a happy medium, and that's what I'll talk about today
Sunday, May 8, 2011
Story Hour: Part 2
So it is Sunday again, and you all know what that means right? Story Hour Sunday! Today we'll continue the story where we left off last week, following the next big adventure in my campaign. This time, however, I won't bother with trying to teach anything; I'm just going to ramble through what happened in my campaign.
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| Thunderspire Labyrinth |
This is a big adventure, but I'll make it as brief as possible without missing the highlight, if I can remember them. We left off last week after the players slew a cult of Orcus leader around the city of Winterhaven. We pick up this week as the characters, heroes as they are, were asked by the lord of the city to investigate some reports of missing persons in the area. Not only that, but with a letter found on the corpse of the necromancer (yay plot hooks), they were able to deduce that these people were kidnapped as slaves to be used by some group called the Red Hand. They found out that this group was located inside a large mountain a weeks travel away. So off they were, heading towards - dun dun DUUUUH - Thunderspire Mountain.
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